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/*
* jQuery validation plug-in 1.6
*
* http://bassistance.de/jquery-plugins/jquery-plugin-validation/
* http://docs.jquery.com/Plugins/Validation
*
* Copyright (c) 2006 - 2008 Jörn Zaefferer
*
* $Id: jquery.validate.js 6403 2009-06-17 14:27:16Z joern.zaefferer $
*
* Dual licensed under the MIT and GPL license... | JavaScript |
/*
Copyright (c) 2009 Dimas Begunoff, http://www.farinspace.com
Licensed under the MIT license
http://en.wikipedia.org/wiki/MIT_License
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
re... | JavaScript |
/**
* @Project NUKEVIET 3.0
* @Author VINADES.,JSC (contact@vinades.vn)
* @Copyright (C) 2010 VINADES.,JSC. All rights reserved
* @Createdate 31/05/2010, 9:36
*/
function nv_checkForm() {
var op_name = document.getElementById('op_name').options[document.getElementById('op_name').selectedIndex].value;
var type_n... | JavaScript |
/*----------------------------------------------------------------------------
CHIM - CHuoi's Input Method
----------------------------------------------------------------------------
copyright : (C) 2005, 2006, 2007 by Dao Hai Lam/ website :
http://xvnkb.sf.net/chim
email : daoh... | JavaScript |
/*
* Superfish v1.4.8 - jQuery menu widget
* Copyright (c) 2008 Joel Birch
*
* Dual licensed under the MIT and GPL licenses:
* http://www.opensource.org/licenses/mit-license.php
* http://www.gnu.org/licenses/gpl.html
*
* CHANGELOG: http://users.tpg.com.au/j_birch/plugins/superfish/changelog.txt
*/
;(functi... | JavaScript |
(function($){
/* hoverIntent by Brian Cherne */
$.fn.hoverIntent = function(f,g) {
// default configuration options
var cfg = {
sensitivity: 7,
interval: 100,
timeout: 0
};
// override configuration options with user supplied object
cfg = $.extend(cfg, g ? { over: f, out: g } : f );
// instantia... | JavaScript |
/*
* Supersubs v0.2b - jQuery plugin
* Copyright (c) 2008 Joel Birch
*
* Dual licensed under the MIT and GPL licenses:
* http://www.opensource.org/licenses/mit-license.php
* http://www.gnu.org/licenses/gpl.html
*
*
* This plugin automatically adjusts submenu widths of suckerfish-style menus to that of
* th... | JavaScript |
//** Smooth Navigational Menu- By Dynamic Drive DHTML code library: http://www.dynamicdrive.com
//** Script Download/ instructions page: http://www.dynamicdrive.com/dynamicindex1/ddlevelsmenu/
//** Menu created: Nov 12, 2008
//** Dec 12th, 08" (v1.01): Fixed Shadow issue when multiple LIs within the same UL (level) co... | JavaScript |
// ------------------------------------------------------------------------ //
// PopCalendar 1.5 //
// Copyright (c) 2009 alquanto.de //
// <http://www.alquanto.net/> //
... | JavaScript |
//Nested Side Bar Menu (Mar 20th, 09)
//By Dynamic Drive: http://www.dynamicdrive.com/style/
var menuids=["sidebarmenu1"] //Enter id(s) of each Side Bar Menu's main UL, separated by commas
function initsidebarmenu(){
for (var i=0; i<menuids.length; i++){
var ultags=document.getElementById(menuids[i]).getElementsByT... | JavaScript |
/**
* @Project NUKEVIET 3.0
* @Author VINADES.,JSC (contact@vinades.vn)
* @Copyright (C) 2010 VINADES.,JSC. All rights reserved
* @Createdate 31/05/2010, 9:36
*/
function nv_admin_logout()
{
if (confirm(nv_admlogout_confirm[0]))
{
nv_ajax( 'get', nv_siteroot + 'index.php?second=admin_logout', 'js=1', ... | JavaScript |
//** Featured Content Slider script- (c) Dynamic Drive DHTML code library: http://www.dynamicdrive.com.
//** May 2nd, 08'- Script rewritten and updated to 2.0.
//** June 12th, 08'- Script updated to v 2.3, which adds the following features:
//1) Changed behavior of script to actually collapse the previous content wh... | JavaScript |
/**
* Styleswitch stylesheet switcher built on jQuery
* Under an Attribution, Share Alike License
* By Kelvin Luck ( http://www.kelvinluck.com/ )
**/
(function($)
{
$(document).ready(function() {
$('.styleswitch').click(function()
{
switchStylestyle(this.getAttribute("rel"));
return false;
});
var c = r... | JavaScript |
//** Stay on Top content script- (c) Dynamic Drive DHTML code library: http://www.dynamicdrive.com.
//** Script available at usage terms at http://www.dynamicdrive.com
//** v1.0 (May 12th, 09')
var alwaysOnTop={
dsettings: {
targetid: '',
orientation: 2,
position: [10, 30],
externalsource: '',
frequency: 1... | JavaScript |
//** Featured Content Slider script- (c) Dynamic Drive DHTML code library: http://www.dynamicdrive.com.
//** May 2nd, 08'- Script rewritten and updated to 2.0.
//** June 12th, 08'- Script updated to v 2.3, which adds the following features:
//1) Changed behavior of script to actually collapse the previous content wh... | JavaScript |
$(function(){
$("ul.nav li").hover(function(){
$(this).addClass("hover");
$('ul:first', this).css('visibility', 'visible');
}, function(){
$(this).removeClass("hover");
$('ul:first', this).css('visibility', 'hidden');
});
$("ul.nav li ul ... | JavaScript |
var obj = null;
function checkHover() {
if (obj) {
obj.find('ul').fadeOut('fast');
} //if
} //checkHover
$(document).ready(function() {
$('#category_news > li').hover(function() {
if (obj) {
obj.find('ul').fadeOut('fast');
obj = null;
} //if
$(this).find('ul').fadeIn('fast');
}, function() {
o... | JavaScript |
// Copyright 2008 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | JavaScript |
/*
* Autocomplete - jQuery plugin 1.0.2
*
* Copyright (c) 2007 Dylan Verheul, Dan G. Switzer, Anjesh Tuladhar, Jörn Zaefferer
*
* Dual licensed under the MIT and GPL licenses:
* http://www.opensource.org/licenses/mit-license.php
* http://www.gnu.org/licenses/gpl.html
*
* Revision: $Id: jquery.autocomplete.... | JavaScript |
/**
* Ajax Queue Plugin
*
* Homepage: http://jquery.com/plugins/project/ajaxqueue
* Documentation: http://docs.jquery.com/AjaxQueue
*/
/**
<script>
$(function(){
jQuery.ajaxQueue({
url: "test.php",
success: function(html){ jQuery("ul").append(html); }
});
jQuery.ajaxQueue({
url: "test.p... | JavaScript |
/**************************************************************************
****************** SF MENU **********************************
***************************************************************************/
/*
* Superfish v1.4.8 - jQuery menu widget
* Copyright (c) 2008 Joel Birch
*
* Dual licen... | JavaScript |
(function($){
/* hoverIntent by Brian Cherne */
$.fn.hoverIntent = function(f,g) {
// default configuration options
var cfg = {
sensitivity: 7,
interval: 100,
timeout: 0
};
// override configuration options with user supplied object
cfg = $.extend(cfg, g ? { over: f, out: g } : f );
// instantia... | JavaScript |
/*
* jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/
*
* Uses the built in easing capabilities added In jQuery 1.1
* to offer multiple easing options
*
* TERMS OF USE - jQuery Easing
*
* Open source under the BSD License.
*
* Copyright © 2008 George McGinley Smith
* All rights reserved.
*
... | JavaScript |
/***************************************************
TABBED AREA
***************************************************/
jQuery(document).ready(function() {
//When page loads...
jQuery(".tab_content").hide(); //Hide all content
jQuery("ul.tabs li:first").addClass("active").show(); //Activate first tab
jQue... | JavaScript |
/***************************************************
TABBED AREA
***************************************************/
jQuery(document).ready(function() {
//When page loads...
jQuery(".tab_content").hide(); //Hide all content
jQuery("ul.tabs li:first").addClass("active").show(); //Activate first tab
jQue... | JavaScript |
(function($) { // Compliant with jquery.noConflict()
$.fn.jCarouselLite = function(o) {
o = $.extend({
btnPrev: null,
btnNext: null,
btnGo: null,
mouseWheel: false,
auto: null,
speed: 200,
easing: null,
... | JavaScript |
function BcClient(socket)
{
this.socket = socket; // todo rename to serverInterface?
this.users = new TList().bindSource(socket, 'users');
this.currentUser = new User(); // do not replace
this.users.bindSlave(this.currentUser);
this.premades = new TList().bindSource(socket, 'premades');
this.... | JavaScript |
TankController = function TankController(tank)
{
this.tank = tank;
var controller = this;
$(window.document).keydown(this.controlEvent.bind(this));
$(window.document).keyup (this.controlEvent.bind(this));
};
TankController.prototype.controlEvent = function(e)
{
if ($('.CodeMirror textarea').get(0)... | JavaScript |
// there are all existing global vars below
var bcClient, uiManager;
var codeMirror = null; // todo better place?
$(function() {
new WidgetLangSelector();
if (typeof WebSocket == 'undefined' && typeof MozWebSocket == 'undefined') {
$('.ui-block').hide().filter('#nowebsocket').show();
} else {
... | JavaScript |
isArray = Array.isArray;
ServerUser = function ServerUser(course)
{
User.call(this, arguments);
this.collections = {};
this.updateCollector = {};
this.messages = 0;
this.countMessageFrom = Date.now();
this.setCurrentCourse(course);
};
ServerUser.maxMessages = 10; // per minute
ServerUser._eve... | JavaScript |
TMessageList = function TMessageList()
{
TList.apply(this, arguments);
};
TMessageList.prototype = new TList();
TMessageList.prototype.constructor = TMessageList;
TMessageList.prototype.say = function(message)
{
this.add(message);
for (var i in this.items) {
if (this.items[i].time + 5 * 60 * 1000... | JavaScript |
TPremadeList = function TPremadeList()
{
TList.apply(this, arguments);
};
TPremadeList.prototype = new TList();
TPremadeList.prototype.constructor = TPremadeList;
TPremadeList.prototype.join = function(event, user)
{
var gameName = event.name && event.name.substr(0,20);
if (!user.premade) {
var p... | JavaScript |
var http = require("http"),
url = require("url"),
path = require("path"),
fs = require("fs");
// todo globals
registry = {};
require('../common/event');
require('../common/list');
require('../common/game');
require('../common/premade');
require('../server/premadelist');
require('../com... | JavaScript |
ExerciseList = function ExerciseList()
{
TList.apply(this, arguments);
};
ExerciseList.prototype = new TList();
ExerciseList.prototype.constructor = ExerciseList;
| JavaScript |
CoursesList = function CoursesList()
{
TList.apply(this, arguments);
this.add(new CoursePascalBasics());
this.add(new CourseAlgoritms());
};
CoursesList.prototype = new TList();
CoursesList.prototype.constructor = CoursesList;
| JavaScript |
Course = function Course(id, name)
{
this.id = id;
this.name = name;
// this.execises = new TList();
};
Course.prototype.serialize = function()
{
return [
serializeTypeMatches[this.constructor.name], // 0
this.id, // 1
this.name // 2
];
// z is constant
};
Course.protot... | JavaScript |
Exercise = function Exercise(name, level)
{
this.name = name;
this.level = level;
};
Exercise.prototype.serialize = function()
{
return [
serializeTypeMatches[this.constructor.name], // 0
this.id, // 1
this.name, // 2
this.level // 3
];
// z is constant
};
Exercise... | JavaScript |
if (!window.availableLangs['/src/edu/course-pascal-basics/ex1']) {
window.availableLangs['/src/edu/course-pascal-basics/ex1'] = {};
}
window.availableLangs['/src/edu/course-pascal-basics/ex1']['en'] = {
'exercise-help-content': '<h1>Exercise 1</h1>\
\
<p>In this exercise you goal is to write a program which wi... | JavaScript |
if (!window.availableLangs['/src/edu/course-pascal-basics/ex2']) {
window.availableLangs['/src/edu/course-pascal-basics/ex2'] = {};
}
window.availableLangs['/src/edu/course-pascal-basics/ex2']['ru'] = {
'exercise-help-content': '<h1>Задача</h1>\
\
<p>Во втором упражнении вам необходимо проехать через две контр... | JavaScript |
if (!window.availableLangs['/src/edu/course-pascal-basics/ex3']) {
window.availableLangs['/src/edu/course-pascal-basics/ex3'] = {};
}
window.availableLangs['/src/edu/course-pascal-basics/ex3']['ru'] = {
'exercise-help-content': '<h1>Задача</h1>\
\
<p>В третьем упражнении цель появляется в одном из двух мест. Н... | JavaScript |
if (!window.availableLangs['/src/edu/course-pascal-basics/ex4']) {
window.availableLangs['/src/edu/course-pascal-basics/ex4'] = {};
}
window.availableLangs['/src/edu/course-pascal-basics/ex4']['ru'] = {
'exercise-help-content': '<h1>Задача</h1>\
\
<p>В четвертом упражнении вам нужно объехать 3 цели. Но, как вы... | JavaScript |
if (!window.availableLangs['/src/edu/course-pascal-basics/ex1']) {
window.availableLangs['/src/edu/course-pascal-basics/ex1'] = {};
}
window.availableLangs['/src/edu/course-pascal-basics/ex1']['ru'] = {
'exercise-help-content': '<h1>Задача</h1>\
\
<p>В первом упражнении вам необходимо написать программу управл... | JavaScript |
BotEmitter = function BotEmitter(x, y)
{
this.x = x;
this.y = y;
};
| JavaScript |
(function(){
window.images = {};
var sprites = [
'img/tank1-down-s1.png'
, 'img/tank1-down-s2.png'
, 'img/tank1-up-s1.png'
, 'img/tank1-up-s2.png'
, 'img/tank1-right-s1.png'
, 'img/tank1-right-s2.png'
, 'img/tank1-left-s1.png'
, 'img/tank1-left-s2.png'
, ... | JavaScript |
Goal = function Goal(clan)
{
this.clan = clan;
this.status = 0; // 0 - active, 1 - done
};
Eventable(Goal.prototype);
Goal.prototype.check = function()
{
throw new Error('subclass responsibility');
};
Goal.prototype.reset = function(field)
{
this.status = 0;
};
GoalCheckPoint = function GoalCheckPo... | JavaScript |
/**
* drawable
* coordinates
*/
Bonus = function Bonus(x, y)
{
AbstractGameObject.call(this, 16, 16);
this.x = x;
this.y = y;
this.z = 2;
};
Bonus.prototype = new AbstractGameObject();
Bonus.prototype.constructor = Bonus;
Eventable(Bonus.prototype);
Bonus.prototype.serialize = function()
{
re... | JavaScript |
AbstractGameObject = function AbstractGameObject(hw, hh)
{
// for intersection (when speedX > hw)
this.hw = this.boundX = hw;
//for intersection (when speedY > hh)
this.hh = this.boundY = hh;
this.speedX; // set only through setSpeedX()
this.speedY; // set only through setSpeedY()
this.img = [];... | JavaScript |
Delimiter = function Delimiter(x, y, hw, hh)
{
AbstractGameObject.call(this, hw, hh);
this.x = x;
this.y = y;
this.z = 1;
this.hw = hw; // half width
this.hh = hh; // half height
this.img[0] = 'img/black.png';
};
Delimiter.prototype = new AbstractGameObject();
Delimiter.prototype.construct... | JavaScript |
/**
* drawable
* coordinates
*/
Water = function Water(x, y)
{
AbstractGameObject.call(this, 8, 8);
this.x = x;
this.y = y;
this.z = 1;
this.img[0] = 'img/water1.png';
};
Water.prototype = new AbstractGameObject();
Water.prototype.constructor = Water;
Eventable(Water.prototype);
Water.prototy... | JavaScript |
/**
* drawable
* coordinates
*/
Bullet = function Bullet(speedX, speedY)
{
AbstractGameObject.call(this, 4, 4);
this.x = 0;
this.y = 0;
this.z = 1;
// bullet is rectangle step of bullet
this.setSpeedX(speedX);
this.setSpeedY(speedY);
this.finalX = 0; // for proper hit animation (todo... | JavaScript |
/**
* drawable
* coordinates
*
* interface:
* fire()
* turn(direction)
* startMove()
* stopMove()
*
* В этом классе перемешанны:
* - сама сущность
* - отрисовка (setDirectionImage(), imgBase, clanN, trackStep, blink)
* - пуле устанавливаются координаты напрямую, а для этого надо знать,
* ч... | JavaScript |
/**
* drawable
* coordinates
*/
Trees = function Trees(x, y)
{
AbstractGameObject.call(this, 8, 8);
this.x = x;
this.y = y;
this.z = 2;
this.img[0] = 'img/trees.png';
};
Trees.prototype = new AbstractGameObject();
Trees.prototype.constructor = Trees;
Eventable(Trees.prototype);
Trees.prototyp... | JavaScript |
Base = function Base(x, y)
{
AbstractGameObject.call(this, 16, 16);
this.x = x;
this.y = y;
this.img[0] = 'img/base.png';
this.shootDown = false;
};
Base.prototype = new AbstractGameObject();
Base.prototype.constructor = Base;
Base.prototype.baseEdge = {
1: [ {x: 11, y: 23}
, {x: 11, ... | JavaScript |
OnFieldAnimation = function OnFieldAnimation(step, hw, hh)
{
AbstractGameObject.call(this, hw, hh);
this.firstStep = step;
};
OnFieldAnimation.prototype = new AbstractGameObject();
OnFieldAnimation.prototype.constructor = OnFieldAnimation;
BulletHitAnimation = function BulletHitAnimation(step, x, y)
{
On... | JavaScript |
TankBot = function TankBot(x, y, bonus)
{
Tank.apply(this, arguments); // call parent constructor
this.setSpeedY(this.speed);
this.moveOn = true;
this.bonus = bonus;
this.clan = null;
this.armoredTimer = 0;
this.fireTimer = 0; // do not fire too fast
};
TankBot.prototype = new Tank();
Tank... | JavaScript |
/**
* drawable
* coordinates
*/
Wall = function Wall(x, y, hw, hh)
{
AbstractGameObject.call(this, hw ? hw : 4, hh ? hh : 4);
this.x = x;
this.y = y;
this.z = 1;
this.img[0] = 'img/brick-wall.png';
};
Wall.prototype = new AbstractGameObject();
Wall.prototype.constructor = Wall;
Eventable(Wall.... | JavaScript |
/**
* drawable
* coordinates
*/
Checkpoint = function Checkpoint(x, y)
{
AbstractGameObject.call(this, 16, 16);
this.x = x;
this.y = y;
this.z = 0;
this.img[0] = 'img/checkpoint.png';
};
Checkpoint.prototype = new AbstractGameObject();
Checkpoint.prototype.constructor = Checkpoint;
Eventable(C... | JavaScript |
/**
* drawable
* coordinates
*/
Ice = function Ice(x, y)
{
AbstractGameObject.call(this, 8, 8);
this.x = x;
this.y = y;
this.z = 0;
this.img[0] = 'img/ice.png';
};
Ice.prototype = new AbstractGameObject();
Ice.prototype.constructor = Ice;
Eventable(Ice.prototype);
Ice.prototype.serialize = fu... | JavaScript |
Clan = function Clan(n, defaultArmoredTimer)
{
this.capacity = 2; // max users
this.n = n;
this.defaultArmoredTimer = defaultArmoredTimer;
this.timer = 0;
this.enemiesClan = null;
this.users = [];
this.goals = new TList();
this.base = new Base();
this.base.clan = this;
this.tank... | JavaScript |
Field = function Field(width, height)
{
this.width = width;
this.height = height;
this.objects = null;
this.clear();
this.setMaxListeners(100); // @todo
};
Eventable(Field.prototype);
Field.autoIncrement = 1; // todo eliminate?
Field.prototype.clear = function()
{
this.objects = n... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0],
[0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,2,2,3,3,0,0,0,0],
[1,1,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,2,2,2,2,0,0,0,1,1],
[1,1,0,0,0,0,0,0... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,2,2,3,3,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,2,2,3,3... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
// 5 - ice
module.exports.getMap = function()
{
return [
[0,0,0,0,2,2,0,0,1,1,2,2,0,0,0,0,0,0,0,0,0,1,0,0,0,0],
[0,0,0,0,2,2,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0],
[0,0,0,0,1,1,0,0,1,1,3,3,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
// 5 - ice
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
// 5 - ice
module.exports.getMap = function()
{
return [
[0,0,0,0,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,4,4,3,3,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0],
[2,2,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0],
[0,0,1,1,1,1,1,1... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,2,2,2,2,2,2,0,0,0,0],
[2,2,0,0,1,1,0,0... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,3,3,3,3,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,3,3,3,3,0,0,0,0,0,0],
[0,0,1,0,0,2,0,0,1,0,0,0,0,0,0,0,0,1,3,3,1,0,0,1,3,3],
[0,0,1,0,0,2,0,0... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
// 5 - ice
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[1,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0],
[1,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
// 5 - ice
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
// 5 - ice
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
module.exports.getMap = function()
{
return [
[0,0,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0],
[0,0,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0],
[3,3,3,3,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,3,3],
[3,3,3,3,0,0,0,0... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0],
[0,0,3,3,3,3,3,3,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,3,3,3,3,3,3,1,1,0,0,0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
// 5 - ice
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0],
[0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
// 5 - ice
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,4,4,0,0,1,1,0,0,0,0,1,1,0,0,1,1,0,0,0,0],
[0,0,0,0,0,0,4,4,0,0,1,1,0,0,0,0,1,1,0,0,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,2,2,0,0,0,0],
[0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
// 5 - ice
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0],
[0,0,1,1,4,4,4,4,0,0,2,2,0,0,1,1,0,0,0,0,0,0,0,0,0,0],
[0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,2,2,0,0,0,0],
[0,0,0,0,2,2,0,0... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
// 5 - ice
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[2,2,2,2,0,0,0,0,2,2,0,0,0,0,2,2,2,2,0,0,0,0,0,0,0,0],
[2,2,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
// 5 - ice
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0],
[0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0],
[0,0,1,1,1,1,1,1... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
// 5 - ice
module.exports.getMap = function()
{
return [
[0,0,5,5,5,5,5,5,5,5,5,5,0,0,5,5,5,5,5,5,5,5,5,5,0,0],
[0,0,5,5,5,5,5,5,5,5,5,5,0,0,5,5,5,5,5,5,5,5,5,5,0,0],
[5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5],
[5,5,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0],
[0,0,0,1,0,0,1,1... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,2,2,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,2,2,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0],
[0,0,1,1,0,0,2,2,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0],
[0,0,1,1,0,0,2,2,0,0,0,0,0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[3,3,3,3,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,3,3,3,3],
[3,3,3,3,0,0,0,0... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
// 5 - ice
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0],
[0,0,1,1,0,0,1,1,1,1,0,0,0,0,5,5,5,5,5,5,1,1,1,1,0,0],
[0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
// 5 - ice
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,3,3,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,3,3,0,0],
[0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0,2,2,0,0],
[0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
// 5 - ice
module.exports.getMap = function()
{
return [
[0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0],
[0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0],
[0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0],
[0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
// 5 - ice
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,2,2,0,0,1,1,0,0,1,1,0,0,1,1,0,0,2,2,0,0],
[0,0,0,0,0,0,2,2,0,0,1,1,0,0,1,1,0,0,1,1,0,0,2,2,0,0],
[0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0],
[0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0],
[0,0,1,1,0,0,1,1,0,0,1,1,0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
// 5 - ice
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,3,3,2,2,3,3,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,2,2,0,0,1,1,0,0,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,2,2,0,0,1,1,0,0,1,1,1,1,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,1... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
// 5 - ice
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0],
[0,0,2,2,0,0,0,0,0,0,2,2,0,0,0,0,2,2,3,3,3,3,0,0,0,0],
[0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0],
[0,0,3,3,3,3,1,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0],
[0,0,3,3,3,3,1,1... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
// 5 - ice
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
module.exports.getMap = function()
{
return [
[0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0],
[0,0,0,0,1,1,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0],
[3,3,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0],
[3,3,1,1,1,1,1,1... | JavaScript |
// 1 - wall
// 2 - steel wall
// 3 - trees
// 4 - water
// 5 - ice
module.exports.getMap = function()
{
return [
[0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0],
[4,4,4,4,0,0,4,4,0,0,4,4,4,4,4,4,4,4,0,0,4,4,4,4,4,4],
[4,4,... | JavaScript |
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