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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Hoofdstuk_7_Facade { public class Projector { public void On() { Console.WriteLine("Projector has turned on"); } public void WideScreenMode...
using System; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Reference of type `float`. Inherits from `AtomEventReference&lt;float, FloatVariable, FloatEvent, FloatVariableInstancer, FloatEventInstancer&gt;`. /// </summary> [Serializable] public sealed class FloatEventReference : AtomEven...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; // Code scaffolded by EF Core assumes nullable reference types (NRTs) are not used or disabled. // If you have enabled NRTs for your project, then un-comment the following l...
namespace API.Repositories { using System.Collections.Concurrent; using System.Collections.Generic; using API.Models; public class ValueRepository : IValueRepository { private readonly ConcurrentDictionary<int, Value> store = new ConcurrentDictionary<int, Value>(); public IEnumerab...
using System; using System.Collections.Generic; using System.Text; using System.Globalization; using System.Xml.Serialization; using DBDiff.Schema.Model; namespace DBDiff.Schema.Sybase.Model { public class Column : SybaseSchemaBase { private Boolean identity; private string type; privat...
using DrugMgmtSys.codes; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace DrugMgmtSys { public partial class Main : Form ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MethodsExercise { class Program { static void Main(string[] args) { ////Method One ClassNum Dog = new ClassNum(); //int input1 = 8...
namespace DataLayer { using System; using System.Data; using System.Data.SqlClient; public class TravelManager { public DataSet SearchTravelDetails(string tr_no) { SqlParameter[] parameterArray = new SqlParameter[] { new SqlParameter("@tr_no", tr_no) }; retu...
using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace FileIO { class Program { static void Main(string[] args) { string input = ""; // nuskaityk failą į input kintamąjį FindSportsmenWithLongestFullname(input); FindSpo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AtendimentoProntoSocorro.Data; using AtendimentoProntoSocorro.Models; using AtendimentoProntoSocorro.Repositories; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace AtendimentoProntoSocorro....
#if UNITY_EDITOR using System; using System.Collections; using System.Collections.Generic; using System.Linq; using BP12; using DChild.Gameplay.Objects; using DChild.Gameplay.Objects.Characters.Enemies; using Sirenix.OdinInspector; using UnityEngine; namespace DChildDebug { public class DebugMinionSpawner : Singl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DelftTools.Controls.Swf.Test.Table.TestClasses { public class ClassWithTwoProperties { public string Property1 { get; set; } public string Property2 { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Reactive.Linq; using System.Reactive.Subjects; using System.Threading.Tasks; using cyrka.api.common.events; using MongoDB.Driver; using MongoDB.Driver.Linq; namespace cyrka.api.infra.stores.events { public c...
using System; using System.Runtime.InteropServices.ComTypes; using System.Security.Cryptography.X509Certificates; namespace assign_cab301 { class Program { //Create objects of the class that we have written private static MovieCollection movieCollectionObj; private static MemberCollect...
using System; namespace CameraClassTest { public class Program { static void Main(string[] args) { ActionResult result; Console.WriteLine("**************************************************************************************************"); Cons...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OcTur.Model; namespace OcTur.Control { class ControlePermissaoControl { public List<string> CarregarPapeis() { return new List<string>(); } pub...
using UnityEngine; using System; using System.Collections; using GoogleMobileAds.Api; using GoogleMobileAds.Common; public class GoogleAdController : MonoBehaviour { public static GoogleAdController instance; public int instancesBetweenInterstitialAds = 3; public PhaseDelayedEventScheduler phaseDelayedEventSched...
using UnityEngine; using System.Collections; using System; using System.Security; using System.Security.Permissions; using System.IO; using System.Runtime.Serialization; using stSaveFileInfo = CSaveAndLoadTypes.stSaveFileInfo; [System.Serializable] public sealed class _SALContainer : ISaveAndLoadContainer { #re...
using System; namespace lab2 { interface IPrint { void Print(); } abstract class GeomFigure { public abstract double Area(); } class Rectangle : GeomFigure, IPrint { public double height { get; set; } public double width { get; set; } public...
using System; namespace twpx.Model { class SadminModel { public int id { get; set; } public string username { get; set; } public string password { get; set; } ...
using UnityEngine; /// <summary> /// A GUI control for configuring the solid color shader. /// This class encapsulates the underlying GUI controls /// needed to configure the shader, allowing it to present /// a simplified interface to receive the shader's configuration. /// </summary> public class SolidColorShaderCo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using gMediaTools.Services; using gMediaTools.Services.AviSynth; using gMediaTools.Services.AviSynth.VideoSource; namespace gMediaTools.Factories { public class AviSynthSourceFactory { p...
using Common.Data; using Common.Exceptions; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; namespace Entity { /// <summary> /// Class for performing operations on the Staging table. /// </summary> public partial class Staging { #region Public Method...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or http://www.opensource.org/licenses/mit-license.php. using System; using System.Collections.Generic; using System.Text; namespace FiiiChain.Node { public class NodeConfig { ...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.Http; using Microsoft.Extensions.Logging; using Microsoft.WindowsAzure.Storage.Table; using Newtonsoft.Json; using System; using System.IO; using System.Linq; using System.Net.Http; u...
using System; namespace DoublePermutationMethod.Command { class HelpCommand : BaseCommand { public override string Name => "help"; public override void Execute() { Console.WriteLine("<encode> - Command to encrypt a sentence with a custom key"); Console.WriteLin...
using System; using System.Linq; using VetClinicPublic.Web.Models; namespace VetClinicPublic.Web.Interfaces { public interface ISendConfirmationEmails { void SendConfirmationEmail(AppointmentDTO appointment); } }
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LibreriaClases { public class EjecutarQuery { static string connectionString = @"Server = YouServerName; Database=Usuarios;Trus...
using Microsoft.AspNet.Http; using SciVacancies.WebApp.ViewModels.Base; namespace SciVacancies.WebApp.ViewModels { public class ResearcherEditPhotoViewModel: PageViewModelBase { public IFormFile PhotoFile { get; set; } public string ImageName { get; set; } public long? ImageSize { get...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class PlayerHealth : MonoBehaviour { public int player1Health; public int player2Health; // Access to LastManStanding script public GameObject lastManStandingGameObj; public LastManStanding lastManStandingScript; // Di...
using mec.Database.Presentees; using mec.Model; using mec.Model.Processes; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace mec.Cleint.Portal.Controllers { public class ProcessController : ApiController { [Htt...
using MediaProtector.App_Plugins.MediaProtector.Controllers; using Umbraco.Core; using Umbraco.Core.Composing; namespace MediaProtector.App_Plugins.MediaProtector.Components { public class Composer:IUserComposer { public void Compose(Composition composition) { //Append our component to the col...
*** Start programmer edit section *** (EduProgram.Number CustomAttributes) *** End programmer edit section *** (EduProgram.Number CustomAttributes) *** Start programmer edit section *** (EduProgram.Number Get) return null; *** End programmer edit section *** (EduProgram.Number Get) *** Start programm...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; namespace isukces.code.vssolutions { public sealed class FrameworkVersion : IComparable<FrameworkVersion>, IComparable { public FrameworkVersion(string shortName, string version, string profile) ...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using VeterinariaT1.BD; using VeterinariaT1.Modelo; namespace VeterinariaT1.Controller { class ControladorTratamiento { public List<Mod...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fram...
using Niusys.WebAPI.Common.Security; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Niusys.WebAPI.Models { public class SessionObject { public string SessionKey { get; set; } public User LogonUser { get; set; } } public class User : IUse...
namespace _09._UserLogs { using System; using System.Collections.Generic; public class Startup { public static void Main() { string input = Console.ReadLine(); SortedDictionary<string, Dictionary<string, int>> users = new SortedDictionary<string, Dictionary<stri...
using PopulationFitness.Models.FastMaths; using PopulationFitness.Models.Genes.BitSet; using System; namespace PopulationFitness.Models.Genes.LocalMinima { public class AckleysGenes : NormalizingBitSetGenes { private class NormalizationRatioCalculator : IValueCalculator<Double> { public do...
public class Solution { public IList<string> FindWords(char[][] board, string[] words) { var res = new List<string>(); Trie t = new Trie(); foreach(string word in words) { t.Insert(word); } int m = board.Length, n = board[0].Length; ...
using System; using System.Runtime.Serialization; namespace Phenix.Business { /// <summary> /// 校验限制保存时异常 /// </summary> [Serializable] public class CheckSaveException : Exception { /// <summary> /// 校验限制保存时异常 /// </summary> public CheckSaveException() : base() { } /// <summary>...
namespace SOLIDPrinciples.OCP.Example1.Good { public class CalculadoraDePrecos { private readonly ITabelaDePreco tabela; private readonly IServicoDeEntrega entrega; public CalculadoraDePrecos( ITabelaDePreco tabela, IServicoDeEntrega entrega) => (thi...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using DelftTools.Functions.Filters; using DelftTools.Functions.Generic; using DelftTools.Units; using DelftTools.Utils.Aop.NotifyPropertyChange; namespace DelftTools.Functions.Conversion { /// <summary> /// Convert a c...
using System; using System.Collections.Generic; using System.Text; namespace CarRental.API.BL.Models.Reservations { public class CreateReservationModel { public Guid ClientId { get; set; } public Guid CarId { get; set; } public DateTime RentalStartDate { get; set; } public ...
using System; using System.Data; using System.Data.SqlClient; using System.Collections.Generic; using System.Text; using System.Web; using System.Configuration; using System.Security.Cryptography; using System.IO; namespace CIPMSBC { public class CamperApplication { //AG 1/27/2009 //to fill gen...
using Common.Data; using Common.Exceptions; using Common.Extensions; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Runtime.Serialization; namespace Entity { [DataContract] public class LTO : IMappable { #region Constructors public LTO() { } #en...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using WebApp9CronScheduledBackgroudService.Server.BGService.CronExtension; namespace WebApp9CronScheduledBackgroudService.Server.BGService.Repository { public class Promotions { public int Id { get; internal set; } public string ClientId { get; set; } //public virtual Cl...
using System; using System.Collections.Generic; using System.Text; using EQS.AccessControl.Application.ViewModels.Input; using EQS.AccessControl.Application.ViewModels.Output; using EQS.AccessControl.Application.ViewModels.Output.Base; using EQS.AccessControl.Application.ViewModels.Output.Register; using EQS.AccessCon...
using Xunit; using Xunit.Abstractions; public partial class WithScalpelConstantTests : XunitLoggingBase { [Fact] public void ApprovalTestsIsRemoved() { Assert.DoesNotContain(result.Assembly.GetReferencedAssemblies(), x => x.Name == "ApprovalTests"); } [Fact] public void ApprovalUt...
namespace FormulaBuilder { using System; public class Field : IField { private Guid id; public Field (Guid id) { this.id = id; } public Guid GetId () { return this.id; } public override string ToString () { ...
using Chess.v4.Models; using Chess.v4.Models.Enums; using System; using System.Collections.Generic; using System.Linq; namespace Chess.v4.Engine.Extensions { public static class SquareExtensions { public static List<T> Clone<T>(this IList<T> listToClone) where T : ICloneable { retu...
using System; using System.Collections.Generic; namespace Tools { public static class Methods { public static void ShuffleArray<T>(this T[] arr) { var rnd = new Random(); int n = arr.Length; int index; while (n > 1) { ...
using Ibit.Core.Serial; using Ibit.Core.Util; using UnityEngine; namespace Ibit.CakeGame { public class Player : MonoBehaviour { public Candles candle; public Stat flow; public float picoExpiratorio; public Stars score; public ScoreMenu scoreMenu; public float s...
using System.Collections.Generic; using System.Linq; using Profiling2.Domain.Contracts.Queries; using Profiling2.Domain.Contracts.Tasks; using Profiling2.Domain.Prf.Persons; namespace Profiling2.Tasks { public class WantedTasks : IWantedTasks { protected readonly IPersonTasks personTasks; prot...
namespace LikDemo.Models { public class Debtor { public RelationshipIdentification Data { get; set; } } }
using ApiTemplate.Infrastructure.Extensions.Startup; using Autofac; using Autofac.Extensions.DependencyInjection; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; namespace ApiTemplate { public class St...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class WormController : MonoBehaviour { public GameObject bazooka; public GameObject canon; public Transform canonPosition; public Vector3 shootSpeed; public Rigidbody rb; public Vecto...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Core.BIZ; using Core.DAL; namespace WinForm.Views { public partial class frmChiTietHoaDonNXB :...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Media; namespace AsteroidsGame { public class Music { static Song introMusic; static Song[] musicList = new Song[4]; st...
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Caching.Memory; using ReflectionIT.Mvc.Paging; using System; using System.Diagnostics; using System.Linq; using Trendyol.Case.Models; using Trendyol.Case.Service; namespace Trendyol.Case.Controllers { public class HomeController : BaseController { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraMove : MonoBehaviour { public Transform player; private Vector3 lastPosition; private Vector3 newFocusPos; public bool cameraLocked = true; public bool cameraFocused = false; [Range(0, 2.0f)] [Se...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; namespace MyWebshopContract { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the class name "Service1" in both code and config file toget...
using CapaDatos; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Tulpep.NotificationWindow; namespace CapaUsuario.Compras.Cuenta_corriente { p...
using System; using System.Collections.Generic; using System.Linq; namespace collectionsPractice { class Program { static void Main(string[] args) { // Create an array to hold integer values 0 through 9. int[] arr1 = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; ...
using System.ComponentModel.DataAnnotations; using Profiling2.Domain.Prf; namespace Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels { public class TagViewModel { public int Id { get; set; } [Required] public string TagName { get; set; } public string Notes { get; set;...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace iGarson_App.Security { class Encryption { private int i = 0, TOR = 0; private Int64 sum = 0; public void ChangeintoAscii(s...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class TowerLevel { public int cost; public GameObject visualization; public GameObject bullet; public float attackSpeed; //fireRate; public float attackDamage; public float...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task1_NewtonMethod { /// <summary> /// Class for work with user /// </summary> class Input { public double Value { get; set; } public double Root { get; set...
using System.Runtime.Serialization; using DiffMatchPatch; namespace GraderBot.ProblemTypes { public class DiffProxy { private readonly Diff _diff; public DiffProxy(Diff diff) { _diff = diff; } [DataMember(Name = "text")] public string Text => _diff...
using System; using System.ComponentModel; using System.Globalization; using System.Windows; using System.Windows.Media; using System.Windows.Media.Imaging; using Microsoft.Kinect; using System.Threading; namespace Bubble_Bash { public partial class MainWindow : Window { #region Propertie...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using JobDatabase; namespace JobMon { public partial class EditorForm : Form { JobDatabase.JobDatabase iJobDb; ...
using System; namespace Roog { class Program { static void Main(string[] args) { Console.WriteLine("Hello World, my student number is 17N9007!"); } } }
using PopulationFitness.Models.FastMaths; using PopulationFitness.Models.Genes.BitSet; using System; namespace PopulationFitness.Models.Genes.LocalMinima { public class RastriginGenes : NormalizingBitSetGenes { private const long RastriginTermA = 10; // The A term in f{x}=sum _{i=1}^{n}[t[x_{i}^{2}-A\co...
using PhotonInMaze.Common; using PhotonInMaze.Common.Controller; using UnityEngine; namespace PhotonInMaze.Provider { public class MazeObjectsProvider : SceneSingleton<MazeObjectsProvider> { [SerializeField] private GameObject maze = null; [SerializeField] private GameObject flo...
using Aria.Core.Interfaces; namespace Aria.Engine.Interfaces { public interface ISceneManager : IDisposableServiceProvider, IUpdatable { IScene ActiveScene { get; } void ChangeScene(IScene scene); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json.Linq; using System.Windows; namespace MyAlgorithmStudy { class Program { static void Main(string[] args) { //string addStr = addString("10",3,'0...
namespace MeeToo.Services.MessageSending.Email.Options { public class EmailOptions { public string UserName { get; set; } public string Password { get; set; } public TemplateSource TemplateSource { get; set; } } public class TemplateSource { public BlobSource Blob {...
using System.Collections; using System.Collections.Generic; using Assets.Scripts; using UnityEngine; using UnityStandardAssets.Water; public class WorldController : MonoBehaviour { public Gradient TreesGradient; public List<Material> TreesMaterials; public Gradient WaterGradient; public Gradient Wate...
using System; using System.Xml; using Microsoft.Xna.Framework; using SuperMario.Entities.Blocks; using SuperMario.Entities.Mario; namespace SuperMario { public class LevelLoading { public LevelData LevelObjectsData { get; private set; } public void LoadLevel() { using (Xml...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Reflection; using Ricky.Infrastructure.Core; using Ricky.Infrastructure.Core.Caching; using Ricky.Infrastructure.Core.Configuration; using VnStyle.Services.Data; using VnStyle.Services.Data.Domain; namespace ...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class SignPost : MonoBehaviour { public void ResetScene() { // Reset the scene when the user clicks the sign post SceneManager.LoadScene("Maze"); //reset key Key.keyCollected = false; /...
using System; using System.Linq; namespace Spool.Harlowe { partial class BuiltInMacros { public Number abs(double x) => new Number(Math.Abs(x)); public Number cos(double x) => new Number(Math.Cos(x)); public Number exp(double x) => new Number(Math.Exp(x)); public Number log(doub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LightBoxRectSubForm.data { public class ModelWaitTime { private double waitMM; private double waitSS; public ModelWaitTime() { } /// <summary> ...
using DapperExtensions; using System.Collections.Generic; namespace AbiokaScrum.Api.Data.Transactional { public interface IRepository { /// <summary> /// Add an entity /// </summary> /// <typeparam name="T">Type of entity</typeparam> /// <param name="entity">Entity</pa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Prestamos_Bancos { class Prestamo { private const double INTERES = 1.10; private const double CARGOEXTRA = 1.01; private double _cantidad; private int _...
using ReactMusicStore.Core.Data.Repository.EntityFramework.Common; using ReactMusicStore.Core.Domain.Entities; using ReactMusicStore.Core.Domain.Interfaces.Repository; namespace ReactMusicStore.Core.Data.Repository.EntityFramework { public class OrderDetailRepository : Repository<OrderDetail>, IOrderDetailReposit...
using Common; using IBLLService; using MODEL; using MODEL.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BLLService { public partial class YX_weiXinMenus_MANAGER : BaseBLLService<YX_weiXinMenus>, IYX_weiXinMenus_MANAGER { public List<MODEL.W...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace clinic_project { public partial class Add_medicine : Form ...
using Coldairarrow.Business.Base_SysManage; using Coldairarrow.Entity.Base_SysManage; using Coldairarrow.Util; using System; using System.Web.Mvc; namespace Coldairarrow.Web { public class Base_DepartmentController : BaseMvcController { Base_DepartmentBusiness _base_DepartmentBusiness = new Base_Depart...
using gView.Framework.Data; using gView.Framework.Data.Cursors; using gView.Framework.Data.Filters; using gView.Framework.FDB; using gView.Framework.Geometry; using gView.Framework.Network; using gView.Framework.Network.Algorthm; using gView.Framework.Network.Build; using System; using System.Collections.Generic; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace RestSharp { public static class ExecuteExtensions { public static Task<IRestResponse> ExecuteWithTaskAsync(this IRestClient client, IRestRequest request) { var cSource = new T...
using System.Windows; namespace CODE.Framework.Wpf.TestBench { /// <summary> /// Interaction logic for ColumnComboBox.xaml /// </summary> public partial class ColumnComboBox : Window { public ColumnComboBox() { InitializeComponent(); var model = new MyModel...
using Prism.Commands; using Prism.Mvvm; using System; using System.Collections.Generic; using System.Linq; namespace AppShell.ViewModels { public class PaneContentViewModel : BindableBase { public PaneContentViewModel() { } } }
using UnityEngine; using System.Collections; public class PlayerAimMarkData : MonoBehaviour { public bool IsRunToEndPoint; public int RankNo; bool IsPlayer; bool IsGameOver; bool IsActiveDingShen; NetworkView viewNet; public WaterwheelPlayerNetCtrl playerNetScript; public WaterwheelAiPlayerNet AiNetScript; ...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace BeatmapDownloader.Database.Migrations { public partial class InitializeMigration : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name:...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web; using System.Web.Http; using Week4.ZoekertjesApp.DataAccess; using Week4.ZoekertjesApp.Models; using ZoekertjesModels; namespace Week4.ZoekertjesApp.Controllers { public class ZoekertjesAP...
using UnityEngine; using UnityEngine.Tilemaps; public class TargetedSquareTilemapRenderer : MonoBehaviour { [SerializeField] private Tilemap _tilemap = null; [SerializeField] private TileBase _tileNormalPriority = null; [SerializeField] private TileBase _tileHighPriority = null; public v...
using System; namespace week06b { class MainClass { public static void Main (string[] args) { int add = Add (5, 6); Console.WriteLine (add); Console.WriteLine(readNumber ()); } /* * All functions have to have a return type, up until now we've used * void which effectively mean...
using System.Collections; namespace Shipwreck.TypeScriptModels { internal interface IHasParentInternal : IHasParent { void SetParent(IOwnedCollection value); } }