problem_id stringlengths 1 66 | category stringclasses 2
values | statement stringlengths 0 20.2k | config stringlengths 20 380 |
|---|---|---|---|
0 | algorithmic | # Pack the Polyominoes (Reflections Allowed)
## Problem
You are given a set of n polyominoes placed on a unit square grid. Each polyomino consists of between 1 and 10 unit cells, connected edge-to-edge (4-connectivity). Your task is to place all polyominoes—allowing **rotations, reflections, and translations**—into an... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 2s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 70 |
1 | algorithmic | Problem F: Treasure Packing
A dragon has terrorized the region for decades, breathing fire and stealing treasures. A hero has decided to steal back the treasures and return them to the community. However, they drastically underestimated the size of the dragon's hoard, bringing only a single 25 liter bag, only strong e... | type: default
# The time limit is now 1 second.
time: 1s
memory: 1024m
# A custom checker is required for the special scoring.
checker: chk.cc
subtasks:
- score: 100
n_cases: 3 |
10 | algorithmic | Problem: Tree distance
Time limit: 2 second
Memory limit: 512 MB
This is an interactive problem.
Little Cyan Fish has a weighted tree of n verticies generated in the following way:
- First, generate a random labeled tree: uniformly randomly select from all nn−2 possible labeled trees.
- Then, independently assign r... | # Set the problem type to interactive
type: interactive
# Specify the interactor source file
interactor: interactor.cc
# Time and memory limits still apply to the contestant's solution
time: 2s
memory: 512m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3 # Looks for 1.in, 2.in, ... ... |
101 | algorithmic | Problem Name: Circuit
Description:
You are given a circuit board consisting of N component slots and R external switches.
Each slot contains either an AND gate (&) or an OR gate (|). The actual type of each slot is hidden.
Your task is to determine the true type of every slot by interacting with the judge.
Specif... | # Set the problem type to interactive
type: interactive
# Specify the interactor source file
interactor: interactor.cpp
# Time and memory limits still apply to the contestant's solution
time: 5s
memory: 1024m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3 # Looks for 1.in, 2.in, ..... |
104 | algorithmic | Time Limit: 2 s
Memory Limit: 256 MB
This is an interactive problem.
There are n students, having roll numbers 1 to n. Mr. 1048576 knows that exactly 1 student is absent today. In order to determine who is absent, he can ask some queries to the class. In each query, he provide two integers l and r (1≤l≤r≤n) and all stu... | type: interactive
time: 2s
memory: 256m
# A custom checker is required for the special scoring.
checker: interactor.cc
subtasks:
- score: 100
n_cases: 3 |
106 | algorithmic | Hidden Bipartite Graph
This is an I/O interactive problem. I/O interaction refers to interactive problems, where the program communicates with a special judge during execution instead of producing all output at once. In these problems, the program sends queries (output) to the judge and must immediately read responses... | # Set the problem type to interactive
type: interactive
# Specify the interactor source file
interactor: interactor.cpp
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3 # Looks for 1.in, 2.in, ..... |
107 | algorithmic | F. Guess Divisors Count
time limit per test: 2 seconds
memory limit per test: 256 megabytes
input: standard input
output: standard output
This is an I/O interactive problem. I/O interaction refers to interactive problems, where the program communicates with a special judge during execution instead of producing all ou... | # Set the problem type to interactive
type: interactive
# Specify the interactor source file
interactor: interactor.cpp
# Time and memory limits still apply to the contestant's solution
time: 2s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3 # Looks for 1.in, 2.in, ...... |
108 | algorithmic | time limit per test: 1 second
memory limit per test: 256 megabytes
This is an interactive problem.
Zookeeper has set up a special lock for the rabbit enclosure.
The lock consists of n concentric rings numbered from 0 to n−1. The innermost ring is ring 0 and the outermost ring is ring n−1. All rings are split equally in... | type: interactive
time: 1s
memory: 256m
# A custom checker is required for the special scoring.
checker: interactor.cc
subtasks:
- score: 100
n_cases: 3 |
109 | algorithmic | Time Limit: 1 second
Memory Limit: 128 MB
Description
A knight moves on an N×N chessboard and must try to visit every square exactly once (no revisiting). Given the board size and the starting square, output the longest possible path.
Note that this problem doesn't require a full complete path. It only asks you to fin... | type: default
time: 1s
memory: 128m
checker: chk.cc
subtasks:
- score: 100
n_cases: 3 # auto-picks 1.in…10.in and (logically) 1.out…10.out,
# but your JudgeEngine first tries "X.ans" before "X.out".
|
11 | algorithmic | # Palindrome Path
**Input file:** standard input
**Output file:** standard output
**Time limit:** 1 second
**Memory limit:** 256 megabytes
## Problem Description
Given an \( n \times m \) grid maze, each cell \((i,j)\) is either blank or blocked. George starts at cell \((sr,sc)\) and needs to visit all blank... | type: default
time: 2s
memory: 512m
checker: chk.cc
cheker_type: testlib
subtasks:
- score: 100
n_cases: 3 |
110 | algorithmic | TIME LIMIT: 1 minute
MEMORY LIMIT: 814 MB
Description
Create and print an 8 × 14 table (grid) whose cells contain only digits 0–9. We say a number can be “read” from the grid if it can be formed as follows:
- Start at any cell in the grid.
- Move to an adjacent cell each step, where adjacency includes up, down, left,... | type: default
time: 1s
memory: 128m
checker: chk.cc
subtasks:
- score: 100
n_cases: 3 # auto-picks 1.in…10.in and (logically) 1.out…10.out,
# but your JudgeEngine first tries "X.ans" before "X.out".
|
111 | algorithmic | Problem: Distinct Pairwise XOR Set
Time Limit: 1 second
Memory Limit: 512 MB
Description
Given an integer n, find a subset S ⊆ {1, 2, ..., n} such that:
1) For all pairs (a, b) with a, b ∈ S and a < b, the values (a XOR b) are all distinct (i.e., no two different unordered pairs produce the same XOR).
2) |S| ≥ floor(... | type: default
time: 1s
memory: 128m
checker: chk.cc
subtasks:
- score: 100
n_cases: 3 # auto-picks 1.in…10.in and (logically) 1.out…10.out,
# but your JudgeEngine first tries "X.ans" before "X.out".
|
112 | algorithmic | SphereSpread
You are given an integer n. You need to place n points in 3D space such that all points lie within or on
a unit sphere centered at the origin (i.e., the distance from each point to the origin is at most 1).
Your goal is to maximize the minimum pairwise distance between any two points. In other words, yo... | type: default
time: 2s
memory: 512m
checker: chk.cc
subtasks:
- score: 100
n_cases: 3 |
113 | algorithmic | Problem
There are $N$ balls numbered from $1$ to $N$, and three baskets numbered from $1$ to $3$. Initially, all $N$ balls are in basket $1$.
Balls can be moved from one basket to another according to the following rules:
When the balls in a basket are arranged in numerical order, the ball in the middle is called the... | type: default
time: 1s
memory: 512m
subtasks:
- score: 100
n_cases: 3
checker: chk.cc
checker_type: testlib
filename: std.cc |
117 | algorithmic | Line
The territory of country P is a square with side length 2 * 10^12.
The origin is placed at the center of the square, and a Cartesian coordinate system is established so that the sides of the square are parallel to the axes.
Thus, the territory of country P is the region [-10^12, 10^12] × [-10^12, 10^12].
The... | # Set the problem type to interactive
type: interactive
# Specify the interactor source file
interactor: interactor.cpp
# Time and memory limits still apply to the contestant's solution
time: 1s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3 # Looks for 1.in, 2.in, ...... |
119 | algorithmic | Operators
- You are given n operators op₁, op₂, …, opₙ. For an input sequence of
n+1 integers a₀, a₁, …, aₙ, you need to compute the following value:
(((…(a₀ op₁ a₁) op₂ a₂) op₃ a₃)… opₙ aₙ) mod (10⁹ + 7).
- For any 0 ≤ i ≤ n, we have 0 ≤ aᵢ < 10⁹ + 7.
- For any 1 ≤ i ≤ n, opᵢ ∈ {+, ×}; that is, each ope... | # Set the problem type to interactive
type: interactive
# Specify the interactor source file
interactor: interactor.cpp
# Time and memory limits still apply to the contestant's solution
time: 1s
memory: 512m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3 # Looks for 1.in, 2.in, ...... |
120 | algorithmic | “Da Bai” (Interactive)
There is an undirected simple graph with 100 vertices.
In each query, you can ask the interactor by choosing three distinct vertices a, b, c.
The interactor will tell you how many edges exist among the three vertices {a, b, c}, i.e., the number of edges in the induced sub-graph on {a, b, c}. ... | # Set the problem type to interactive
type: interactive
# Specify the interactor source file
interactor: interactor.cpp
# Time and memory limits still apply to the contestant's solution
time: 1s
memory: 512m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3 # Looks for 1.in, 2.in, ...... |
121 | algorithmic | DNA Matching
Time Limit: 2 s
Memory Limit: 512 MB
A string s is called a “DNA sequence” if and only if s consists only of the characters A, C, G, T.
You are given m strings s1, s2, ..., sm, each of length n, and each of them consists only of the characters A, C, G, T, ?.
For a DNA sequence t of length n, we call t ... | # Set the problem type to interactive
type: default
# Specify the interactor source file
interactor: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 2s
memory: 512m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3 # Looks for 1.in, 2.in, ... 5.in |
122 | algorithmic | This is an interactive problem.
The RiOI Team has recently developed a text editor named RiOI Editor. The editor works with exactly one integer parameter W
— the width of each line. It is known that 1≤W≤10^5
.
As you cannot understand the RiOI Language, from your point of view, words differ from each other only by t... | type: interactive
time: 3s
memory: 512m
subtasks:
- score: 100
n_cases: 3
interactor: interactor.cc
checker_type: testlib |
123 | algorithmic | Time limit per test: 1 second
Memory limit per test: 256 megabytes
Goal
-----
There is a hidden integer x with 1 ≤ x ≤ n that you must determine.
What you can do
----------------
1) Ask membership questions (up to 53 total):
- Choose any non-empty set S ⊆ {1, 2, …, n}.
- Ask whether x ∈ S.
- The judge replie... | # Set the problem type to interactive
type: interactive
# Specify the interactor source file
interactor: interactor.cc
# Time and memory limits still apply to the contestant's solution
time: 4s
memory: 1024m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3 # Looks for 1.in, 2.in, ...... |
124 | algorithmic | AveragePermutation
This is an interactive problem.
There is a hidden permutation p of n, where n is even. You want to discover this permutation using queries.
Each query consists of asking about k specific positions a1, a2, ..., ak. The query is answered with 1 if the average of the elements at these positions is an ... | type: interactive
interactor: interactor.cc
time: 4s
memory: 256m
subtasks:
- score: 100
n_cases: 3 |
125 | algorithmic | Time Limit: 1 second
Memory Limit: 256 MB
Overview
This is an INTERACTIVE PROBLEM. There are N kinds of minerals. For each kind there are exactly 2 slices, for a total of 2N slices numbered 1..2N. The judge fixes a hidden pairing: for each kind, the two slices of that kind form one pair. Your task is to determine all ... | # Set the problem type to interactive
type: interactive
# Specify the interactor source file
interactor: interactor.cc
# Time and memory limits still apply to the contestant's solution
time: 20s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3 # Looks for 1.in, 2.in, ...... |
127 | algorithmic | Time Limit: 1 second
Memory Limit: 256 mb
Interactive Problem
YOU MUST USE INTERACTIVE FORMAT FOR THIS PROBLEM.
You are standing in front of a row of n boxes, labeled 0 through n−1 from left to right.
Each box contains a prize that cannot be seen until the box is opened. There are v ≥ 2
different prize types, number... | # Set the problem type to interactive
type: interactive
# Specify the interactor source file
interactor: interactor.cc
# Time and memory limits still apply to the contestant's solution
time: 8s # Giving buffer for grading time
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_case... |
13 | algorithmic | Time limit: 2 seconds
Memory limit: 1024 megabytes
This is an interactive problem.
A mischievous robot is navigating an infinitely large 2D grid. However, its movement is confined to the first quadrant, meaning its coordinates (x, y) must always satisfy x > 0 and y > 0. Initially, the robot is located at grid coordinat... | type: interactive
time: 2s
memory: 1024m
# A custom checker is required for the special scoring.
checker: interactor.cc
subtasks:
- score: 100
n_cases: 3 |
132 | algorithmic | time limit per test: 0.25 second
memory limit per test: 512 megabytes
This is an interactive problem.
You have 𝑅 vacuum cleaner robots left over from your trade with your fellow contestants. You want to use these robots to locate the two chairmen. You can instruct each robot to scout several of 1000 positions where th... | type: interactive
time: 0.25s
memory: 512m
# A custom checker is required for the special scoring.
checker: interactor.cc
subtasks:
- score: 100
n_cases: 3 |
133 | algorithmic | Time limit:20 second
Memory limit:1024 megabytes
One day, Little Z selected n points on a piece of paper and connected them pairwise with a pencil to form n*(n-1)/2 line segments. Due to the thinness of the pencil, it can be assumed that the width of these line segments is 0.
Looking at these line segments, Little Z fe... | type: default
time: 20s
memory: 1024m
# A custom checker is required for the special scoring.
checker: chk.cc
subtasks:
- score: 100
n_cases: 3 |
134 | algorithmic | Guess Number
This is an interactive problem.
Vasya has thought of two secret integers a and b, both in the range [1, n]. Your task is to determine these two numbers by asking queries.
Each query consists of two integers x and y (both in the range [1, n]). The interactor will respond with one of the following:
- 0: ... | type: interactive
interactor: interactor.cc
time: 2s
memory: 512m
subtasks:
- score: 100
n_cases: 3 |
135 | algorithmic | Problem Type: INTERACTIVE(STANDARD SOLUTIONS WILL NOT WORK)
There are many legends concerning the Leaning Tower of Toruń. The wall of the tower is a circle with N ≥ 3 evenly spaced doors (in other words, the doors are the vertices of a regular N-gon). The doors are numbered from 0 to N−1, but in a random order. Please... | # Set the problem type to interactive
type: interactive
# Specify the interactor source file
interactor: interactor.cc
# Time and memory limits still apply to the contestant's solution
time: 2s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3 # Looks for 1.in, 2.in, ... ... |
137 | algorithmic | Title: Kangaroos
Goal
You must print a grid (“map”) on which a simple multi-agent movement game is played. The judge will run 500 random control sequences on your map. Your map is accepted if at least 125 of those sequences fail to gather all agents into a single cell.
World
- The world is an n-by-m grid (1 ≤ n, m ≤ ... | type: default
# The time limit is now 1 second.
time: 1s
memory: 512m
# A custom checker is required for the special scoring.
checker: chk.cc
subtasks:
- score: 100
n_cases: 1 |
138 | algorithmic | ### Problem C. Fabulous Fungus Frenzy
As the Traveler in the game Genshin Impact, you are exploring Sumeru. You are invited to the Nilotpala Cup Beast Tamers Tournament. To win, you must pass the Coruscating Potential challenge to cultivate Fungi.
During this challenge, you must use Floral Jellies to form blends for ... | type: default
time: 5s
memory: 1024m
subtasks:
- score: 100
n_cases: 3
checker: chk.cpp
checker_type: testlib |
14 | algorithmic | Problem Statement
There are n vertices forming a simple cycle. It is guaranteed that the graph satisfies the following property:
- There exists a permutation p of length n such that for every i (1 ≤ i < n), the vertices p_i and p_{i+1} are adjacent in the graph, and also p_n and p_1 are adjacent.
At the beginning of... | # Set the problem type to interactive
type: interactive
# Specify the interactor source file
interactor: interactor.cpp
# Time and memory limits still apply to the contestant's solution
time: 5s
memory: 1024m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3 # Looks for 1.in, 2.in, ..... |
140 | algorithmic | Mineral Deposits (interactive)
You handle signal processing for an extra-terrestrial mining company. Your vessel is approaching an asteroid.
Preliminary scans show the presence of k mineral deposits on the asteroid, but their precise locations are unknown.
The surface of the asteroid is modeled as a grid of integer c... | # Set the problem type to interactive
type: interactive
# Specify the interactor source file
interactor: interactor.cc
# Time and memory limits still apply to the contestant's solution
time: 1s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3 # Looks for 1.in, 2.in, ... ... |
141 | algorithmic | Bakery Survey
This is an interactive problem.
Your city has n bakeries (where n is a power of 2), and bakery i specializes in one type of cake a_i.
You want to determine d — the number of distinct cake types available in the city.
You don't know the values of a_1, ..., a_n. However, your friend can help you by tast... | type: interactive
interactor: interactor.cc
time: 4s
memory: 512m
subtasks:
- score: 100
n_cases: 3 |
142 | algorithmic | Ball Game
You are given n+1 poles numbered from 1 to n+1. Initially, poles 1 through n each contain m balls stacked vertically, while pole n+1 is empty. There are n*m balls in total, with n different colors, where each color appears exactly m times.
Your task is to rearrange the balls so that all balls of the same co... | type: default
time: 4s
memory: 512m
checker: chk.cc
subtasks:
- score: 100
n_cases: 3 |
143 | algorithmic | Problem: Texas Hold’em Training (Terminal I/O Interactive)
Time limit: 10 seconds
Memory limit: 512 MB
Overview
You will write a program that plays a large number of very simplified heads-up Texas Hold’em hands against a fixed opponent policy. The judge runs the game and reveals exactly the information you are allowe... | # Set the problem type to interactive
type: interactive
# Specify the interactor source file
interactor: interactor.cc
# Time and memory limits still apply to the contestant's solution
time: 100s
memory: 512m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3 # Looks for 1.in, 2.in, ..... |
144 | algorithmic | Find Median
This is an interactive problem.
There is a hidden permutation p of length n, where n is even.
You are allowed to make queries by choosing a subsequence of indices with even length k (where 4 ≤ k ≤ n). For a chosen subsequence, the interactor will return the two median values.
For a subsequence of even len... | type: interactive
interactor: interactor.cc
time: 4s
memory: 512m
subtasks:
- score: 100
n_cases: 3 |
145 | algorithmic | # Meituan Cup Warm-up Problem — Number Loop
This year's Meituan Cup warm-up problem is a **Number Loop**.
When designing this problem, Suanxie first selected the following template, ensuring that the puzzle must contain the two patterns **MT** and **PKU**.
The next step is to replace all `?` in the template with dig... | type: default
time: 3s
memory: 1024m
checker: checker.cpp
cheker_type: testlib
subtasks:
- score: 100
n_cases: 2 |
147 | algorithmic | Problem Statement
--------
AtCoder has decided to place web advertisements of $n$ companies on the top page.
The space for placing advertisements is a square of size 10000 x 10000.
The space for each company must be an axis-parallel rectangle with positive area, and the coordinates of the vertices must be integer value... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
148 | algorithmic | Problem Statement
--------
There is a floor consisting of $50\times 50$ squares.
The floor is covered with rectangular tiles without any gaps.
Each tile has a size of either $1\times 1$, $1\times 2$, or $2\times 1$ squares.
Let $(0, 0)$ denote the top-left square, and $(i, j)$ denote the square at the $i$-th row from t... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
149 | algorithmic | Story
--------
AtCoder is developing a route navigation application that utilizes shortest path algorithms.
The service area is represented as a road network of 30x30 vertices connected in a grid.
When a user specifies the vertex of the current location and the vertex of the destination, the app will output the shortes... |
type: interactive
interactor: interactor.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
15 | algorithmic | Problem Statement
You are given a sequence p of length n, which is a permutation of the numbers 1, 2, ..., n.
Your goal is to make the permutation lexicographically as small as possible by performing a specific operation at most 4n times, and then minimize the number of operations needed to reach that.
More specific... | type: default
# The time limit is now 1 second.
time: 1s
memory: 512m
# A custom checker is required for the special scoring.
checker: chk.cc
subtasks:
- score: 100
n_cases: 3 |
150 | algorithmic | Story
--------
Human genetic information is recorded in DNA with a double helix structure and is represented by a very long string consisting of four characters, `A`, `G`, `C`, and `T`.
Recently, alien cells were found in a meteorite.
As a result of research, it was found that the genetic information of this alien is r... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
151 | algorithmic | Story
--------
To solve the shortage of police officers, the Takahashi City Police Department has decided to introduce automated patrols with unmanned patrol cars.
The unmanned patrol car is equipped with a high-resolution omnidirectional camera on the roof, which can see the entire road at once in a straight line from... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
152 | algorithmic | Problem Statement
--------
AtCoder Inc. operates a food delivery service, AtCoder Foods, that leisurely delivers food that tastes good even if it gets cold.
This service receives a large number of delivery orders in advance, and processes multiple deliveries simultaneously to improve efficiency.
The current service are... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
153 | algorithmic | Story
--------
AtCoder, a big tech company, has many offices.
In order to securely share super-secret information of problem statements for future contests, we decided to set up private lines using quantum cryptography between the offices.
There are several candidates for office pairs that can be connected by private l... |
type: interactive
interactor: interactor.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
154 | algorithmic | Story
--------
AtCoder's CEO, Takahashi, loves animals and has a number of pets running free in the AtCoder office.
AtCoder's employees have trouble with the pets interrupting their work, so they have decided to place partitions in the office to create a space where pets cannot come in.
Please create as large a space a... |
type: interactive
interactor: interactor.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
155 | algorithmic | Story
--------
A map like in the figure below is given.
Takahashi's home is located in the square with the red circle, and AtCoder's office is located in the square with the blue circle.
He memorizes his commuting route to the office as a string of characters such as DRDR, which means Down, Right, Down, and Right.
Beca... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
156 | algorithmic | Story
--------
Takahashi, who loves loop lines, is playing with a toy train.
As shown in the figure below, this toy consists of square tiles containing railroad lines.
By rotating the tiles, he can connect lines and play with toy trains running on the lines.
Because Takahashi has two toy trains, please create two large... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
157 | algorithmic | Story
--------
Takahashi loves puzzles and is playing with the following famous sliding puzzle.
> There are $N^2-1$ tiles on an $N \times N$ board.
> There is a single empty square, and you can slide an adjacent tile in any of the four directions into the empty square.
> Some picture is divided into each tile. By repea... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
158 | algorithmic | Story
--------
To celebrate the 10th anniversary of AtCoder Inc., we plan to hold an anniversary party with users invited.
At the party, CEO Takahashi will cut a giant cake with a knife in straight lines and distribute pieces to the attendees.
There are many strawberries on the cake, and he wants to distribute a piece ... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
159 | algorithmic | Problem Statement
--------
RectJoin is the following single-player game played with square grid paper and pencil.

Let $(0, 0)$ be the coordinates of the lower left corner of the grid paper, with the $x$-axis to the right and the $y$-axis to the top.
The coordinates of the upper right... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
16 | algorithmic | Problem: Identify Chord
This is an interactive problem.
Grammy has an undirected cyclic graph of n (4 ≤ n ≤ 10^9) vertices numbered from 1 to n.
An undirected cyclic graph is a graph of n vertices and n undirected edges that form one cycle. Specifically, there is a bidirectional edge between vertex i and vertex ((i m... | # Set the problem type to interactive
type: interactive
# Specify the interactor source file
interactor: interactor.cpp
# Time and memory limits still apply to the contestant's solution
time: 5s
memory: 1024m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3 # Looks for 1.in, 2.in, ..... |
160 | algorithmic | Story
--------
AtCoder's CEO Takahashi prepares for Halloween tomorrow.
At AtCoder's Halloween party, Takahashi will dress up in disguise and receive a piece of candy from 100 employees in turn by saying, "trick or treat!"
He prepares a square box that can contain $10\times 10$ pieces of candy in a grid pattern, and ea... |
type: interactive
interactor: interactor.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
161 | algorithmic | Story
--------
AtCoder regularly broadcasts its official live broadcast "A-Da-Coder" on the Internet to provide the latest news and to interact with users. To reach a wider audience, CEO Takahashi decided to build a TV network to broadcast the live stream to all residents of AA City.
The TV network of AA city is repre... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
162 | algorithmic | Problem Statement
--------
There are $N(N+1)/2$ balls arranged in an $N$-tiered pyramid as shown in the figure below.
Let $(0, 0)$ be the coordinates of the ball at the top of the pyramid, and let $(x,y)$ be the coordinates of the $y (0\leq y\leq x)$-th ball from the left in the $x (0\leq x-1)$-th tier from the top.
... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
163 | algorithmic | Story
--------
Mr. Takahashi, the mayor of Takahashi City, decided to draw a map of Takahashi City on the floor of the city hall lobby using colored square tiles.
Takahashi City is divided into several wards, and in this map, each ward should be represented as a set of connected tiles of the same color.
He commissioned... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
164 | algorithmic | Story
--------
AtCoder has $n$ cardboard boxes in a warehouse, which are divided into $m$ vertical stacks.
Each box is labeled with a unique number from $1,\cdots,n$, and CEO Takahashi wants to carry them out of the warehouse one by one in ascending order of their numbers.
In order to carry out a box, he needs to move ... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
165 | algorithmic | Story
--------
In Japan, a traditional calligraphy contest known as 'Kakizome Taikai' is held during the New Year.
AtCoder's Kakizome Taikai is an event in which, instead of writing with a brush, each employee types on a keyboard with a special key layout and outputs his/her favorite string on a PC screen for presentat... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
166 | algorithmic | Story
--------
AtCoder frequently hosts onsite contests and has decided to build its own contest venue.
The planned construction site is in a mountain area, and the ground must first be leveled.
Leveling will involve using a dump truck, which incurs costs for loading, unloading, and transporting soil.
Determine the met... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
167 | algorithmic | Story
--------
Takahashi is a skilled purse seine fisher.
His fishing boat is equipped with state-of-the-art sonar, allowing him to accurately determine the positions of fish within the fishing area.
Additionally, the boat is capable of high-speed movement, enabling him to assume that fish remain stationary while he se... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
168 | algorithmic | Story
--------
At the AtCoder office, preparations are underway for a slightly belated Christmas party. CEO Takahashi has decided to go cut down rooted trees to use as the Christmas trees.
Each vertex in a rooted tree has a **beauty value**, and the party venue looks more attractive if beautiful vertices are located ... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
169 | algorithmic | Story
--------
Today, on February 2nd, the traditional Japanese event **Setsubun** is being celebrated in Japan.
Setsubun is a ritual to ward off evil spirits and invite good fortune at the turning of the seasons.
People chant "Oni wa soto!" ("Demons out!") while throwing roasted soybeans to drive away evil spirits (on... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
17 | algorithmic | Permutation (Interactive Problem)
Time limit: 10s
Memory limit: 1024MB
You are given an unknown permutation of length n. Your task is to determine the position of number n
in this permutation.
Interaction Protocol
--------------------
To help you find the position of n, you may ask queries of the following form:
? ... | # Set the problem type to interactive
type: interactive
# Specify the interactor source file
interactor: interactor.cpp
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 1024m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3 # Looks for 1.in, 2.in, .... |
170 | algorithmic | Story
--------
A company is currently aiming to create a comfortable working environment. It has decided to clean the office every week starting this April, when new employees join the company.
However, assigning cleaning duties is not easy. There are various constraints, for example, the duty should not be concentrate... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
171 | algorithmic | Problem Statement
--------
There is a skating rink consisting of $N \times N$ squares.
Let $(0, 0)$ be the coordinates of the top-left square, and $(i, j)$ be the coordinates of the square located $i$ squares down and $j$ squares to the right from there.
All squares outside the $N \times N$ area are covered with blocks... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
174 | algorithmic | # Graph 3-Coloring
## Problem
You are given an undirected graph with n vertices and m edges.
Your task is to assign each vertex one of three colors.
The objective is to minimize the number of conflicting edges.
An edge is conflicting if its two endpoints have the same color.
## Input Format
- Line 1: two integers ... | type: default
time: 1s
memory: 1024m
subtasks:
- score: 100
n_cases: 3
checker: chk.cc
checker_type: testlib
filename: std.cc |
175 | algorithmic | # 3-SAT
## Problem
You are given a Boolean formula in CNF form, where each clause contains exactly three literals.
Your task is to assign truth values to variables to satisfy as many clauses as possible.
## Input Format
- Line 1: two integers n and m
(1 ≤ n ≤ 3000, 0 ≤ m ≤ 2000000)
- Next m lines: three integers ... | type: default
time: 1s
memory: 1024m
subtasks:
- score: 100
n_cases: 3
checker: chk.cc
checker_type: testlib
filename: std.cc |
176 | algorithmic | # 3-SAT
## Problem
You are given a Boolean formula in CNF form, where each clause contains exactly three literals.
Your task is to assign truth values to variables to satisfy as many clauses as possible.
## Input Format
- Line 1: two integers n and m
(1 ≤ n ≤ 1000, 0 ≤ m ≤ 10000)
- Next m lines: three integers a ... | type: default
time: 1s
memory: 1024m
subtasks:
- score: 100
n_cases: 3
checker: chk.cc
checker_type: testlib
filename: std.cc |
177 | algorithmic | # Graph 3-Coloring
## Problem
You are given an undirected graph with n vertices and m edges.
Your task is to assign each vertex one of three colors.
The objective is to minimize the number of conflicting edges.
An edge is conflicting if its two endpoints have the same color.
## Input Format
- Line 1: two integers ... | type: default
time: 1s
memory: 1024m
subtasks:
- score: 100
n_cases: 3
checker: chk.cc
checker_type: testlib
filename: std.cc |
178 | algorithmic | # 3-SAT
## Problem
You are given a Boolean formula in CNF form, where each clause contains exactly three literals.
Your task is to assign truth values to variables to satisfy as many clauses as possible.
## Input Format
- Line 1: two integers n and m
(1 ≤ n ≤ 50, 0 ≤ m ≤ 1000)
- Next m lines: three integers a b c... | type: default
time: 1s
memory: 1024m
subtasks:
- score: 100
n_cases: 3
checker: chk.cc
checker_type: testlib
filename: std.cc |
179 | algorithmic | # Subset Sum
## Problem
You are given a multiset of non-negative integers.
Your task is to choose a subset whose sum is as close as possible to a given target value W.
This is the classic Subset Sum problem, evaluated with a soft scoring rule.
## Input Format
- Line 1: two integers n and W
(1 ≤ n ≤ 2100)
- Line ... | type: default
time: 1s
memory: 1024m
subtasks:
- score: 100
n_cases: 3
checker: chk.cc
checker_type: testlib
filename: std.cc |
180 | algorithmic | # Graph Isomorphism
## Problem
You are given two undirected graphs with the same number of vertices.
Your task is to find a permutation of vertices of the second graph that makes it as isomorphic as possible to the first graph.
This is the Graph Isomorphism problem, evaluated with a soft scoring rule.
## Input Form... | type: default
time: 1s
memory: 1024m
subtasks:
- score: 100
n_cases: 3
checker: chk.cc
checker_type: testlib
filename: std.cc |
181 | algorithmic | # Binary Quadratic Assignment Problem
## Problem
You are given two n×n binary matrices: a distance matrix D and a flow matrix F (both containing only 0s and 1s).
Your task is to assign n facilities to n locations (a permutation) to minimize the total cost.
This is a binary version of the Quadratic Assignment Problem... | type: default
time: 1s
memory: 1024m
subtasks:
- score: 100
n_cases: 3
checker: chk.cc
checker_type: testlib
filename: std.cc |
182 | algorithmic | # Vertex Cover Challenge
## Context
You are given an undirected graph G = (V, E) with |V| = N vertices and |E| = M edges.
You must select a subset of vertices S ⊆ V to form a Vertex Cover.
A subset S is a valid vertex cover if and only if:
for every edge {u, v} ∈ E, at least one of its endpoints is in S.
(i.e., ... | type: default
time: 2s
memory: 512m
subtasks:
- score: 100
n_cases: 3
checker: checker.cc
checker_type: testlib |
183 | algorithmic | # Maximum Independent Set Challenge
## Context
You are given an undirected graph G = (V, E) with |V| = N vertices and |E| = M edges.
You must select a subset of vertices S ⊆ V to form an **Independent Set**.
A subset S is a valid independent set if and only if:
for every pair of distinct vertices u, v ∈ S, there i... | type: default
time: 2s
memory: 512m
subtasks:
- score: 100
n_cases: 3
checker: checker.cc
checker_type: testlib |
184 | algorithmic | # Maximum Independent Set Challenge
## Context
You are given an undirected graph G = (V, E) with |V| = N vertices and |E| = M edges.
You must select a subset of vertices S ⊆ V to form an **Independent Set**.
A subset S is a valid independent set if and only if:
for every pair of distinct vertices u, v ∈ S, there i... | type: default
time: 2s
memory: 512m
subtasks:
- score: 100
n_cases: 3
checker: checker.cc
checker_type: testlib |
185 | algorithmic | # Maximum Clique Challenge
## Context
You are given an undirected graph G = (V, E) with |V| = N vertices and |E| = M edges.
You must select a subset of vertices S ⊆ V to form a **Clique**.
A subset S is a valid clique if and only if:
for **every** pair of distinct vertices u, v ∈ S, there **IS** an edge between th... | type: default
time: 2s
memory: 512m
subtasks:
- score: 100
n_cases: 3
checker: checker.cc
checker_type: testlib |
186 | algorithmic | # Graph Coloring Challenge
## Context
You are given an undirected graph G = (V, E) with |V| = N vertices.
Each vertex must be assigned a positive integer color.
A coloring is valid if and only if:
for every edge {u, v} ∈ E, color[u] ≠ color[v].
This is a heuristic optimization problem.
You are NOT required to fin... | type: default
time: 2s
memory: 512m
subtasks:
- score: 100
n_cases: 3
checker: checker.cc
checker_type: testlib |
187 | algorithmic | # Clique Cover Challenge
## Context
You are given an undirected graph G = (V, E) with |V| = N vertices.
Each vertex must be assigned a positive integer clique ID.
Your output represents a clique cover in the form of a vertex partition:
all vertices with the same ID must form a clique.
A solution is valid if and onl... | type: default
time: 2s
memory: 512m
subtasks:
- score: 100
n_cases: 3
checker: checker.cc
checker_type: testlib |
188 | algorithmic | # LCS Challenge (Approximation)
## Context
You are given two large strings, S1 and S2, consisting of uppercase English letters and/or digits.
Let |S1| = N and |S2| = M.
You must construct a string Z that is a **common subsequence** of both S1 and S2.
A string Z is a valid subsequence of S if Z can be obtained from ... | type: default
time: 2s
memory: 512m
subtasks:
- score: 100
n_cases: 3
checker: checker.cc
checker_type: testlib |
189 | algorithmic | # Edit Distance Challenge (Approximation)
## Context
You are given two large strings, S1 and S2, consisting of uppercase English letters and/or digits.
Let |S1| = N and |S2| = M.
Your task is to transform S1 into S2 with the **minimum number of operations**.
This is the standard **Levenshtein Distance** problem.
... | type: default
time: 3s
memory: 512m
subtasks:
- score: 100
n_cases: 3
checker: checker.cc
checker_type: testlib |
192 | algorithmic | # Max-Cut
## Problem
You are given an undirected graph with n vertices and m edges.
Your task is to partition the vertices into two sets to maximize the number of edges crossing the partition.
An edge is a cut edge if its two endpoints are in different sets.
## Input Format
- Line 1: two integers n and m (1 ≤ n ≤ ... | type: default
time: 1s
memory: 1024m
subtasks:
- score: 100
n_cases: 3
checker: chk.cc
checker_type: testlib
filename: std.cc
|
193 | algorithmic | # Max-2-SAT
## Problem
You are given a Boolean formula in CNF form, where each clause contains exactly two literals.
Your task is to assign truth values to variables to satisfy as many clauses as possible.
## Input Format
- Line 1: two integers n and m
(1 ≤ n ≤ 1000, 0 ≤ m ≤ 40000)
- Next m lines: two integers a ... | type: default
time: 1s
memory: 1024m
subtasks:
- score: 100
n_cases: 3
checker: chk.cc
checker_type: testlib
filename: std.cc
|
2 | algorithmic | Permutation
This is an interactive problem.
There is a hidden permutation of n. Recall that a permutation of n is a sequence where each integer from 1 to n (both inclusive) appears exactly once. Piggy wants to unravel the permutation with some queries.
Each query must consist of a sequence (not necessarily a permuta... | # Set the problem type to interactive
type: interactive
# Specify the interactor source file
interactor: interactor.cc
# Time and memory limits still apply to the contestant's solution
time: 1s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3 # Looks for 1.in, 2.in, ... ... |
203 | algorithmic | Chameleon
This is an interactive problem.
There are 2N chameleons in the JOI Zoo, numbered from 1 to 2N. Among them, N chameleons are gender X, and N are gender Y. Every chameleon has its own "original color." The original colors satisfy the following properties:
- The original colors of chameleons of the same gender... | # Set the problem type to interactive
type: interactive
# Specify the interactor source file
interactor: interactor.cc
# Time and memory limits still apply to the contestant's solution
time: 1s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3 # Looks for 1.in, 2.in, ... ... |
205 | algorithmic | Sequence Transformation
Problem Description:
You are given two valid parenthesis sequences s1 and s2, both of length 2n. Your goal is to transform s1 into s2 using the minimum number of operations.
Available Operations:
- Op 1: Transform p(((A)B)C)q into p((A)B)(C)q
- Op 2: Transform p((A)(B)C)q into p((A)B)(C)q
- Op... | # Set the problem type to standard
type: default
# Specify the checker source file
checker: chk.cc
# Time and memory limits
time: 2s
memory: 256m
# The subtasks section
subtasks:
- score: 100
n_cases: 3 # Looks for 1.in/1.ans, 2.in/2.ans, ... 10.in/10.ans in testdata/
|
207 | algorithmic | Efficient Sorting
Description
You are given a permutation S of N distinct integers from 0 to N-1. Your task is to sort the permutation into increasing order (i.e., S[i] = i for all 0 <= i < N) while playing a game against a character named Jerry.
The game proceeds in a sequence of rounds. You must decide in advance ... |
type: default
checker: chk.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
209 | algorithmic | Hidden Weights
Description
This is an interactive problem.
You are given a positive integer h. Let n = 2^h - 1.
There is a perfect binary tree G with n nodes, numbered 1 to n. The root of the tree is node 1. For any node u (2 <= u <= n), its parent is floor(u / 2).
The interactor maintains two hidden arrays:
1. A ... |
type: interactive
interactor: interactor.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 512m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
210 | algorithmic | # Military Exercise: Fighter Scheduling and Base Strikes (Blue Side)
You are the **blue side** in a simplified military exercise on a 2D grid.
The map is an \(n \times m\) grid (0-indexed coordinates):
- `#` : red base (enemy)
- `*` : blue base (friendly)
- `.` : neutral cell
Both sides have bases. Blue controls a ... |
type: default
checker: chk.cc
checker_type: testlib
# Time and memory limits apply to the contestant's solution program.
time: 5s
memory: 512m
subtasks:
- score: 100
n_cases: 3
|
211 | algorithmic | Communication Robots
## Problem Description
In a task area, there are several robots distributed that must maintain a connected network through wireless communication to complete tasks collaboratively.
Wireless communication has the following characteristics:
(1) Establishing communication links consumes energy.
(... | # Set the problem type to default (submit answer problems use default type)
type: default
# Specify the checker source file
checker: chk.cc
# Time and memory limits (for submit answer problems, these may not be strictly enforced)
time: 10s
memory: 512m
# The subtasks section
subtasks:
- score: 100
n_cases: 4 ... |
212 | algorithmic | I wanna cross the grid
Problem Description:
Suddenly, the save point landed in a huge grid. Only by passing through all required areas can the next save point appear...
You are given a grid with n rows and m columns, where rows and columns are numbered starting from 1. Define a pair (x, y) to represent the cell at ro... | # Set the problem type to default (submit answer problems use default type)
type: default
# Specify the checker source file
checker: chk.cc
# Time and memory limits (for submit answer problems, these may not be strictly enforced)
time: 30s
memory: 512m
# The subtasks section
subtasks:
- score: 100
n_cases: 4 ... |
213 | algorithmic | Sequence Shift (moqueve)
Problem Description:
You need to sort a permutation of $1\sim n$ on a strange computer.
You can choose a number $x$, and then each time you can cyclically shift a segment of length $x$ to the left or right (the leftmost/rightmost element moves to the rightmost/leftmost position) (shift amount... | # Set the problem type to default (submit answer problems use default type)
type: default
# Specify the checker source file
checker: chk.cc
# Time and memory limits (for submit answer problems, these may not be strictly enforced)
time: 2s
memory: 512m
# The subtasks section
subtasks:
- score: 100
n_cases: 3 #... |
214 | algorithmic | Sequence Reversal (requese)
Problem Description:
You need to sort a permutation of $1\sim n$ on a strange computer.
You can choose a number $x$, and then each time you can reverse a segment of length $x+1$ or a segment of length $x-1$.
Please restore the sequence to $1\sim n$ within $200\times n$ operations.
(Note ... | # Set the problem type to default (submit answer problems use default type)
type: default
# Specify the checker source file
checker: chk.cc
# Time and memory limits (for submit answer problems, these may not be strictly enforced)
time: 2s
memory: 512m
# The subtasks section
subtasks:
- score: 100
n_cases: 3 #... |
217 | algorithmic | Super Dango Maker
Description
This is an interactive problem.
JOI-kun is a professional confectioner making dangos (Japanese dumplings). There are N different colors of dangos, numbered from 1 to N.
JOI-kun has M dangos of each color. Therefore, there are N * M dangos in total. These dangos are uniquely indexed fro... |
type: interactive
interactor: interactor.cc
# Time and memory limits still apply to the contestant's solution
time: 10s
memory: 256m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 3
|
22 | algorithmic | Problem C. A+B Problem
Input file: standard input
Output file: standard output
Time limit: 2 seconds
Memory limit: 1024 mebibytes
In the era of constructives and ad-hocs, what could be more sacrilegious than combining two query problems
into one?
KOI City consists of N intersections and N − 1 two-way roads. You can t... | type: default
time: 2s
memory: 512m
checker: checker.cpp
cheker_type: testlib
subtasks:
- score: 100
n_cases: 3 |
220 | algorithmic | Playing Around the Table
## Problem Description
There are n players, numbered from 1 to n sitting around a round table. The (i+1)-th player sits to the right of the i-th player for 1≤i<n, and the 1-st player sits to the right of the n-th player.
There are n^2 cards, each of which has an integer between 1 and n writt... | # Set the problem type to default (submit answer problems use default type)
type: default
# Specify the checker source file
checker: chk.cc
# Time and memory limits (for submit answer problems, these may not be strictly enforced)
time: 2s
memory: 256m
# The subtasks section
subtasks:
- score: 100
n_cases: 4 #... |
222 | algorithmic | Problem: Hedgehog Graph
Time limit: 5 seconds
Memory limit: 1024 megabytes
This is an interactive problem.
A hedgehog graph is a directed graph where each vertex has exactly one outgoing edge and contains exactly one directed cycle of length at least 3 (the graph does not contain a loop or cycle of length 2).
For e... | # Set the problem type to interactive
type: interactive
# Specify the interactor source file
interactor: interactor.cc
# Time and memory limits still apply to the contestant's solution
time: 5s
memory: 1024m
# The subtasks section works the same way
subtasks:
- score: 100
n_cases: 1 # Looks for 1.in, 2.in, ...... |
225 | algorithmic | You are given a permutation $a_1, a_2, \dots, a_n$ of numbers from $1$ to $n$.
Also, you have $n$ sets $S_1, S_2, \dots, S_n$, where $S_i = \{a_i\}$.
Lastly, you have a variable $cnt$, representing the current number of sets.
Initially, $cnt = n$.
We define two kinds of functions on sets:
- $f(S) = \min_{u \in S} u$;... | type: default
checker: chk.cc
checker_type: testlib
# Time and memory limits apply to the contestant's solution program.
time: 4s
memory: 512m
subtasks:
- score: 100
n_cases: 3
|
227 | algorithmic | Given a permutation $p$ of length $n$, you need to divide it into four disjoint subsequences $a$ $b$ $c$ $d$ such that the sum of $\operatorname{LIS}(a) + \operatorname{LDS}(b) + \operatorname{LIS}(c) + \operatorname{LDS}(d)$ is maximized.
- $\operatorname{LIS}(a)$ is the length of the Longest Increasing Subsequence (... | type: default
checker: chk.cc
checker_type: testlib
# Time and memory limits apply to the contestant's solution program.
time: 2s
memory: 512m
subtasks:
- score: 100
n_cases: 3
|
228 | algorithmic | You are given a 01-string (a string consisting only of characters '0' and '1').
You need to find the number of substrings such that the number of '0's in the substring is equal to the square of the number of '1's.
### Input
A single line containing a 01-string.
The length of the string is at most $2 \times 10^6$.
##... | type: default
checker: chk.cc
checker_type: testlib
# Time and memory limits apply to the contestant's solution program.
time: 1s
memory: 512m
subtasks:
- score: 100
n_cases: 3
|
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